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Way of the samurai 1 ps2 us version all endings
Way of the samurai 1 ps2 us version all endings










way of the samurai 1 ps2 us version all endings way of the samurai 1 ps2 us version all endings

As many as one hundred swords can be stored, so you can take it pretty far.Īlso unlike Ninja Gaiden, the swordplay is very deliberate and relies heavily on parrying. In addition, you'll spend time and money upgrading favorite weapons.

way of the samurai 1 ps2 us version all endings

This is still a samurai game, so you won't be wielding nunchaku or throwing shuriken, but the selection of blades is vast and allows for a great deal of variety. Switching to a fencing sword, I opened up another set of precise movements. Suddenly, my character was using elaborate leaping and flipping attacks. Going in, I had no idea that this was the case, so I stuck with the same sword until I came across a ninja blade. Similar to Phantasy Star Online and Ninja Gaiden, the equipped weapon will determine every attack that is available. Accessories purchased in shops can be carried over between games to give the player that extra visual flair. New playable characters, costumes, and rankings also await. It's most obvious when dealing with swords, but it extends to other items as well as to experiences - i.e., cut scenes and endings as mentioned above. There is a strong collection element to Samurai that is not evident at first glance. How can a game about swords be pointless? If you proceed with that in mind there is plenty to do, and what you thought was a short, easy game becomes a world you look forward to returning to. Way of the Samurai 2 is about exploring possibilities and discovering what was hidden. Looking at the big picture, this is not as major a sticking point as it sounds. My first five playthroughs only saw three unique endings. Even if you think you're going somewhere totally new, the off-ramp might curve right back around to where you were hoping it wouldn't go.

Way of the samurai 1 ps2 us version all endings how to#

The problem is it's not always clear how to get a different ending from the one you saw last time. It's easy to skip through the dialogue, but it's impossible to bypass the whole scene once in it. The path can vary wildly from one game to the next though, unless you're referring to a walkthrough you, will come upon a lot of the same cut scenes - and probably endings - again and again. The endings themselves are brief, but the story's progression decides which cut scenes you see. There's trouble brewing in Amahara, and whether and how you add to it or ameliorate it decides your end scene. That's because there's a lot more to do than just run errands. Samurai, however, has more than a dozen endings. You'd think that these choices would lead to maybe four endings: one for each group and one for those who walk alone. Play it another way and children will flee in terror at the sight of you.

way of the samurai 1 ps2 us version all endings

Play your cards one way and you will raise the town's morale and actually spur the economy, ensuring a wider selection of goods at the shops. How loyal you are to each and how well you complete the assignments they give you help determine how you are perceived by the townspeople. You can work for one, two, three, or none of them. It seems half the games I've been writing about lately involve choosing among warring factions Samurai features three: the magistrates, the Aoto Gang, and the bodyguards at the Amakaze Inn. The story follows a lone samurai in the late Edo period whose travels take him (or her) to the town of Amahara. Samurai 2 gives you ten days to live any way you want, as often as you want. It is possible to play all the way through without getting involved in much of anything, but that's why the game is so short. If those few hours consisted mainly of wandering around slashing random strangers, some might even write off the game as pointless. It might come as a heavy shock to some gamers - particularly those who haven't beaten the game's predecessor - to see the closing credits roll after only two or three hours of play in Way of the Samurai 2. Developer: Acquire | Publisher: Capcom/Spike












Way of the samurai 1 ps2 us version all endings